To create a truly immersive experience with a real sense of presence, the underlying networks and 3D graphic content will need to see huge improvements in network latency, 3D graphics compression, the availability of symmetrical bandwidth, and overall network speed.
This year's challenge is to implement a fast lossless (or almost lossless), mesh compression algorithm making 3D Graphics mesh data significantly smaller without compromising visual fidelity.
The compression should thereby speed the storage and transmission of these 3D Graphics meshes over networks and most importantly reduce the rendering time for GPUs by reducing read bandwidth. It should perform well on wide varieties of 3D mesh data in terms of size reduction and should allow pseudo random access to read compressed data on the fly.